A COMPARATIVE STUDY OF ACADEMIC ACHIEVEMENT AND SATISFACTION IN SOCIAL STUDIES OF GRADE 9 STUDENTS UNDER GAME-BASED AND TEACHER-CENTERED LEARNING METHODS AT SATRIWITTHAYA 2 SCHOOL, BANGKOK Thailand
Keywords:
Game-Based learning; Teacher-Centered learning; Social Studies; Grade 9 students; Student academic achievement; Students satisfaction.Abstract
The purpose of this study was to determine academic achievement and satisfaction between Grade 9 students’ under Game-based learning and Teacher-centered learning methods at Satriwitthaya 2 School, Bangkok. The participants of this study were 60 students from Grade 9 who were studying with game-based and teacher-centered learning methods at Satriwitthaya 2 School, Bangkok. This study was a comparative study research design. In addition, a questionnaire from developing teaching games with computer system for conversion among based on a computer mathematics course at the vocational certificated students. This study analyzed descriptive statistics (means and standard deviations), comparative analysis independent samples t-test (2-tailed). This study found that Grade 9 students’ academic achievement taught by game-based learning method were higher than Grade 9 students’ academic achievement taught by teacher-centered learning method. Furthermore, there was significant difference between Grade 9 students’ academic achievement taught by game-based learning method and those taught by teacher-centered learning method. The satisfaction for the game-based learning was 3.95 and for the teacher-centered learning method was 3.65 which interpreted high.
References
Ahdell, R. & Andersen, G. (2001). Games and simulations in workplace e-learning. Master Thesis. Norway: Norwegian University of Science and Technology.
Alexander, S. V., Sevcik, R. S., Hicks, O, & Schultz, L. D. (2008). Elements - a card game of chemical names and symbols. Journal of Chemical Education, 85(4), 514-515
Anderson, L.W, & Krathwohl, D.R. (Eds.) (2001). A taxonomy for learning, teaching and assessing: A revision of Bloom's taxonomy of educational objectives. New York: Longman.
Ahmed K. A (2013). Teacher-Centered Versus Learner-Centered Teaching Style. The Journal 24 of Global Business Management Volume 9, 1-13
Alessi, S. M., & Trollip, S. R. (1984). Computer-based instruction: Methods and Development. New Jersey, NJ: Prentice-Hall.
Aldrich, C. 2004. Learning by Doing. San Francisco: Pfeiffer Publishing.
Alonzo, V. 1998. Don't lecture them. ABI informs global.
Brown, J.K. (2008). Student-centered instruction: involving students in their own education. Music Educators Journal, 94
Cameron, D.J. 2004. Giving games a day job: Developing a digital game-based resource for journalism. Master thesis. Australia: University of Wollongong.
Dewey, J. (1997). Democracy and education. New York: The Free Press.
Freitas, S. d. (2007). Learning in Immersive Worlds: A review of game-based learning: JISC.
Fathina Wong, Application of ICT for Educational Administration: http://gotoknow.org/file/sukontasun. (2009, February 15)
Freitas, S. d. (2006).Learning in Immersive Worlds: A review of game-based Learning.Retrieved December 20, 2010, from http://www.jisc.ac.uk/documents/programmes/elearninginnovation/ gamingreport_v3.pdf.
Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, Motivation, and Learning: A Research and Practice Model.Simulation and Gaming, 33 (4), 441-467.
Scholar: Human Sciences, ISSN 2586-9388, Vol.14 No.2 (Jul.-Dec. 2022)
Garrett T. (2008). Student-Centered and Teacher-Centered Classroom Management: A Case Study of Three Elementary Teachers, Journal of Classroom Interaction (Vol. 43.1), 35-40
Hwang, G. J., & Chang, H. F. (2011). A formative assessment-based mobile learning approach to improving students' learning attitudes and achievements. Computers & Education, 56(1), 1023-1031.
Hong, J.-C., Cheng, C.-L., Hwang, M.-Y., Lee, C.-K., & Chang, H.-Y. (2009). Assessing the educational values of digital games. Journal of Computer Assisted Learning, 25(5), 423–437. doi:10.1111/j.1365-2729.2009. 00319.x
Huba, M.E., & Freed, J.E. (2000). teacher-centered vs. learner-centered paradigms. http://assessment.uconn.edu/docs/TeacherCenteredVsLearnerCenteredParadigms
Kapp, K. M. (2012). The gamification of learning and instruction: game-based methods and strategies for training and education. John Wiley & Sons.
Kirikkaya, E. B., Iseri, S., & Vurkaya, G. (2010). A board game about space and solar system for primary school students. Turkish Online Journal of Education Technology, 9(2), 1-13.
Liu, E. Z. F., & Lin, C. H. (2009). Developing evaluative indicators for educational computer games.
Liu, E. Z. F., Lin, C. H., Hsiao, H. S., Chen, K. T., Lin, S. R., & Hwang, W. Y. (2009). An analysis of the research of digital game-based learning and society in Taiwan. Proceedings of GCCCE 2009, 13th Global Chinese Conference on Computers in Education, National Taiwan Normal University. British Journal of Educational Technology, 40(1), 174-178. Jan L. Plass, Bruce D. Homer, & Charles K. Kinzer, Foundations of Game-Based Learning, Educational psychologist, 50(4), 258–283, 2015
Landers, R. N. (2015). Developing a Theory of Gamified Learning: Linking serious games and gamification of learning Simulation Gaming DOI: 10.1177/1046878114563660
Mascolo, M. (2009). Beyond student-centered and teacher-centered pedagogy: Teaching and learning as guided participation. Pedagogy and the Human Sciences, 1(1), 3-27 Office of the National Education Commission [ONEC] (1999) The National Education Act of B.E. 2542 (1999) retrieved from: http:planipolis.iiep.unesco.org/upload/Thailand/Thailand_Education_Act_1999.pdf
Nackros, K. (2001). Game-based instruction within IT security education. Research paper. Sweden: Stockholm University
Scholar: Human Sciences, ISSN 2586-9388, Vol.14 No.2 (Jul.-Dec. 2022)
Peterson, M. (2010). "Computerized Games and Simulations in Computer-Assisted Language
Plensky, M. (2001). Digital Game-based Learning. New York: McGraw-Hill.
Punyapapach Arjhan. (2011). Customers' Satisfaction with the Services Provided by the Thai Military Bank Chantaburi Branch. / Master of Public Administration (Public and Private Management). Burapha University
Patcharapun Chararat, Prawit Simmatun, & Pongtorn Popoonsak(2013) Developing Teaching Game with Computer System for Conversion mong Base on Computer Mathematics Course at the Vocational Certificated Students. Mahasarakham; Rajabhat Maha Sarakham University.
Prensky, M. Digital Game-based Learning. New York: McGraw – Hill; 2001.
Rowlands, C. 2005. Let the games begin. ABI informs global.
Skinner, B. F. (1974). About behavioralism. Random House, New York.Kanok Chanthong, (2017). Demonstration School Prince of Songkla University, Faculty of Education, Prince of Songkla University, Pattani Campus, Thailand
Sakul Suksiri. 2007 Achievement of Game-Based Learning Materials. The Study of Effectiveness of Game-Based Learning Approach, Thesis Master of Science Degree in Human Resource and Organization Development, National Institute of Development Administration.
Skinner, B. F. (1974). About behavioralism. Random House, New York.
Shih, M., Feng, J., & Tsai, C.-C. (2008). Research and trends in the field of e-learning from 2001 to 2005: A content analysis of cognitive studies in selected journals. Computers & Education, 51(2), 955–967. doi: 10.1016/j.compedu.2007.10.004
Thanom Ratanaphonglao. (2005) Cartoon in Human Resource Development. Master of Science in Human Resources and Organization Development, National Institute of Development Administration.
Unesco. (1996). Report to UNESCO of the International Commission on Education for the Twenty-First Century. 2013, http://www.unesco.org/education/pdf/15_62.pdf
Warat Intasara (2019) Game-Based LearningThe Latest Trend Education, Training and operating document "Change the classroom to the playroom, 1-27
Walters, A.D. & Coalter, M.T. and Rasheed, A.R. 1997. Simulation games in business policy courses: Is there value for student? Journal for Education for business.
Scholar: Human Sciences, ISSN 2586-9388, Vol.14 No.2 (Jul.-Dec. 2022)
Yien, J. M., Hung, C. M., Hwang, G. J., & Lin, Y. C. (2011). A game-based learning approach improves students' learning achievements in a nutrition course. The Turkish online journal of educational technology, 10(2), 1-10.
Downloads
Published
How to Cite
Issue
Section
License
The submitting author warrants that the submission is original and that she/he is the author of the submission together with the named co-authors; to the extend the submission incorporates text passages, figures, data, or other material from the work of others, the submitting author has obtained any necessary permission.
Articles in this journal are published under the Creative Commons Attribution License (CC-BY What does this mean?). This is to get more legal certainty about what readers can do with published articles, and thus a wider dissemination and archiving, which in turn makes publishing with this journal more valuable for you, the authors.