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When a technological program is implemented in the classroom, only one online media is typically used. In this current project, however, different types of cyber media, namely Google Classroom, Google Forms, Kahoot, Padlet, and Quizizz, were all blended into a single model to make the most of various electronic tools toward teaching English to university students. To evaluate the efficiency and effectiveness of the developed model, two measurements were performed. First, the efficiency criteria were determined at E1/E2 = 75/75, with an efficiency value of 77.48/75.23. Second, the effectiveness and satisfaction of the model were evaluated based on student achievements and attitudes toward the model. In assessing achievement, based on the purposive sampling method, 29 students were recruited. In the pretest and posttest design, the students’ pretest score (X̄ = 12.34, SD = 2.49) and posttest score (X̄ = 22.68, SD = 3.77) showed the posttest score significantly higher than the pretest. Regarding satisfaction, results from a questionnaire revealed that the participants were satisfied at the highest level, and that the model encouraged the learners to be more active and creative in the classroom.
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