Participatory Design of a Gamification Enhanced Divergent Thinking Application: A Case Study in Mae Hong Son Province, Thailand

Authors

  • Jirang Kumnuanta Information and Communication Technology Programme. Mae Hong Son College, Chiangmai Rajabhat University, Mae Hong Son Campus.

Keywords:

gamification, participatory design, software development, divergent thinking

Abstract

The purpose of this research is to apply participatory design approach to develop a gamification application prototype that enhanced divergent thinking skills of university students.  The participants of this research consisted of 47 students (users) from Information and Communication Technology programme, and elementary education programme; and two lecturers that were the experts of this research.  There were three major phases of the participatory design, which are preliminary requirements acquisition from focus groups, prototype development from population survey, and final prototype refinement with students and experts.  The result of this research showed that participatory design helped software designing to match both features and user interfaces with user preferences in a timely manner.

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Published

2021-10-18

How to Cite

Kumnuanta, J. (2021). Participatory Design of a Gamification Enhanced Divergent Thinking Application: A Case Study in Mae Hong Son Province, Thailand. Scholar: Human Sciences, 13(2), 145. Retrieved from http://www.assumptionjournal.au.edu/index.php/Scholar/article/view/5604